How to Upload Custom Name Levels in Geometry Dash

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The Level Editor is a feature in Geometry Nuance which allows the player to create their own user levels and share them online with other people.

Contents

  • 1 Guide
  • 2 Helpful information
  • 3 Titles
  • 4 Level components and objects
  • 5 Custom songs
    • 5.1 Uploading and downloading
    • 5.2 Whitelisted artists
  • 6 Gallery
  • 7 Object Limits
  • 8 Trivia

Guide

For a comprehensive guide to using the level editor, see the Level Editor Guide.

Helpful data

  • A level tin merely be verified if it is completed in normal way without a Start Position. All user coins, if included, must be nerveless (although non all in a single attempt).
  • Level lengths are adamant equally follows:
    • Tiny: 1-nine seconds (includes copied levels until opened)
    • Short: x-29 seconds
    • Medium: 30-59 seconds
    • Long: sixty-119 seconds
    • Xl: 120+ seconds

Titles

The title of a level signifies as its name, having a character limit of 20 characters. Spaces too count equally characters when existence used for a championship proper name.

  • Level titles are usually express to alphanumeric characters. The nuance, however, can be added by typing a swear word that is restricted by the game. It will plow into a dash and can exist used in the title on release. Since the search bar does not permit the utilize of characters that are non letters or numbers, levels that utilise dashes at the showtime of their title cannot exist searched. Instead, they must be plant by searching the creator's levels or scrolling through the options in the search carte. Equally of currently, levels with special characters cannot be uploaded to the server.

Level components and objects

  • Blocks: includes achromatic, monochromatic, and dichromatic blocks, with or without an outline.
  • Platforms: includes achromatic, monochromatic and dichromatic platforms, with or without an outline.
    • Also includes invisible blocks, outlines, and slopes, as well every bit brittle blocks.
  • Outlines: includes horizontal, platform and sloped blocks.
  • Slopes: includes achromatic, monochromatic and dichromatic slopes, with or without an outline.
  • Stationary hazards: includes spikes and thorns.
    • Also includes imitation spikes.
  • 3D decorations: includes basic outlines and 3D versions of blocks.
  • Interactive objects: includes transporters, portals, monsters, animated objects, collectibles, and text.
  • Footing-based decorations: includes glow.
  • Air-based decorations: includes achromatic, monochromatic, and dichromatic decorations.
    • Besides includes coloured versions of i.0 to 1.five blocks.
  • Pulsating decorations
  • Rotating objects: includes achromatic, monochromatic, and dichromatic saws and rotating decorations.
    • Besides includes a few stationary hazards.
  • Triggers
  • Custom objects

See the page on level components for more than information.

Custom songs

NewgroundsAudioNotice.jpg

Since Update 1.nine, instead of using the soundtracks used in main levels, at that place is the selection to download other music from the Newgrounds Sound Portal.

Uploading and downloading

If a song is completely verified, it tin can be used in the game. To practice and so, a player must select the gear button in the elevation right corner, select the "Custom" selection, then blazon in the ID of the desired song. They and so must download the song and click the Use button, which volition utilise the vocal in the level. Anything that pulses to a regular song (such as rings and certain decorations) can also pulse to a custom vocal, if there is a articulate beat. If you take downloaded a vocal, you can also click the saved songs button to quickly utilize a downloaded song in your level. However, there is a limit to the number of songs you tin have saved. Despite this, in the options menu, in that location is an pick to remove this limit.

Whitelisted artists

When custom music was added to the game, many people took others' music and uploaded it to their Newgrounds folio. They so forced others in the community to scout them (Newgrounds' system of verification for allowing users to upload their songs to the audio portal: more info tin can be establish here) and Newgrounds moderators spent hours of their fourth dimension deleting these songs. To solve this, RobTop has fabricated an exclusive whitelist of artists whose music tin can exist used in the game. Prior to March 2020, just RobTop could add artists to the whitelist; now Elder Moderators can also add together to the list.

See likewise: http://robtopgames.com/web log/2017/02/01/geometry-nuance-newgrounds/

Gallery

Object Limits

  • Prior to Update 1.6, the object count was non shown in the interruption carte du jour.
  • Prior to Update 1.3, the limit was 4,000 objects.
  • In Update 1.iii, the limit was raised to half-dozen,000 objects.
  • In Update 1.6, the limit was raised to 8,000 objects.
  • In Update 1.7, the limit was raised to x,000 objects.
  • In Update 1.8, the limit was raised to 12,000 objects.
  • In Update 1.9, the limit was raised to 15,000 objects.
  • In Update ane.921, the limit was raised to 20,000 objects.
  • In Update 2.0, the limit was raised to xxx,000 objects.
  • In Update 2.one, the limit was raised to 40,000 objects.
    • A second limit of 80,000 objects was added for whatever level that surpassed 40,000 objects; although this greatly decreases the gamble that creators will place besides many objects in a level, it is frequently bypassed with hacking.
  • In Update 2.ii, the limit volition exist raised to 65,535 objects. RobTop has confirmed that the object limit will exist removed for whatever level that surpasses 80,000 objects.
    • In addition, levels that have high object counts will bear witness dissimilar icons for surpassing twoscore,000 and lxxx,000 objects respectively.

Trivia

  • The initial release immune practice way to be used to verify levels.
  • Prior to Update 1.8, level data was stored in base-64 format.
  • An case song ID tin be constitute if the player clicks the "Assist" button on the custom music screen. The ID, 568699, is the song ID for "Hexagon Forcefulness" by Waterflame.
  • RobTop has changed the Newgrounds policy for Geometry Dash to forestall players from using stolen music. More than info can be constitute here.
  • In Update i.9, the Geometry Dash editor had five buttons: Copy, Paste, Copy and Paste, Edit Object, and Deselect. Yet, in the Geometry Dash Steam trailer, it shows an editor with 4 buttons: Copy and Paste, Edit Object, Deselect, and Edit Group.
    • The Edit Grouping button was non introduced until Update 2.0, suggesting that the version of Geometry Dash used in the Steam trailer was a development version.
  • In the beta two.one editor, all of the colour triggers (BG, Footing, Ground2, Line, 3DL, Obj) were merged into i colour trigger. However, original color triggers are nonetheless in-game to keep 2.1 and newer updates compatible with older levels.
    • The but exception is the BG trigger, which no longer contains the "Tint Ground" feature which copied the background colour to ground.
  • In Update 2.i, colour channels thou through 1007 and 1009 through 1012 were reserved for BG, Ground, Line, 3DL, Object, Player Color one, Player Color 2, Light BG, Basis 2, Black, White, and Lighter respectively; attempting to use them would crash the game. Despite the issues being "fixed" in Update two.11, players tin can still blazon in colours past 999, colours after 1012 crashing the game. What'south odd near this is that sometimes, if you manage to admission colours afterwards 1012, they will be foreign colours, with out of bounds edits. There's also NA colours.
  • In dual mode, if the histrion crashes either icon, the former will cease while the other will keep moving.
  • The orangish teleportation portal does not have a push in the editor as it is automatically placed higher up the bluish teleportation portal along its y-axis. It is bound to the bluish entry portal by necessity of its function and consequently cannot be independently moved along its own ten-axis.
  • The 2nd rainbow 26.5° slope is split up into two blocks for no known reason.
  • All the 2.1 slopes announced in the first tab for no known reason.
  • At that place is not an bachelor option to first the level under the effects of the mirror or a gravity portal. Even so, you can achieve the same by placing the corresponding portal at the very beginning of the level.
    • You can however, start upside-downward past clicking "Flip Gravity" with the use of a start position.
  • Although the lxxx unit of measurement vertical grid does not allow objects to be placed simply beneath 81y, the cube and robot can safely exceed this limit from the acme during gameplay through any means while gravity is normal. It is only fatal while under the effects of antigravity, where it is then possible to exceed the maximum ~88.5y at which the fatal boundary is higher.
  • When selecting teleportation portals, the "group parent" option is replaced with a "polish ease" option. When this selection is checked, the camera will slowly pan to the exit portal, rather than panning instantly. The pick doesn't work in 2.01, only works fine in 2.i.

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Source: https://geometry-dash.fandom.com/wiki/Level_Editor

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